Incandescent Ray Invest
Type of Feat: Class
Prerequisite: Incandescent Champion 5
Specifics: Beginning at 5th level, you can channel incarnum into a ray of pure, brilliant soul energy at will. Using this ability is a standard action; you must make a successful ranged touch attack to hit your target. The incandescent ray has a range of 60 feet and deals 1d8 points of damage per point of essentia invested in this ability.
Use: Selected